Ultimate Dark Tower Display

A rendering library for Ultimate Dark Tower.

Presets

Light Sequence

Drum Rotate

Top Mid Btm

Seals

Top Mid Btm

Actions

calibrating…

Tower State Panel

3D Lighting

View

Scene Lighting

Bloom

Board

Edge:

3D Camera

The board-facing camera is defined by three factors, each a multiple of the model's radius: Elevation sets eye height, Target Height sets the look-at point (raise the board in frame by lowering it), and Distance zooms in / out of the auto-fitted framing.

Zoom to Cursor points scroll-wheel zoom at the cursor instead of the orbit centre; Preserve View On Direction Select keeps your current tilt / zoom when picking a side instead of snapping back to the fitted framing.

Drag the sliders to tune live, or orbit & zoom the 3D view by hand and click Snapshot view & copy to capture the current framing and copy the full camera config (factors plus the toggles) to your clipboard. Paste it into a CameraConfig (e.g. for UDT Board). The snapshot re-faces north — the preset always loads facing the north side.

Physics

Skulls: —
Behind seals: —

Debug

Skull Appearance

Triggers

Unstick Skulls

Skull & Surfaces

JSON